CardRevealManager

local fields:

Character characterToShow;
AsyncOperationHandle currentAvatarLoadHdl;

randomly select one person. core line: Character original = characterListSO.characters[randomIndex];

bool SelectCharacterForRound()
    {
        if (characterListSO.characters == null || characterListSO.characters.Count == 0)
        {
            Debug.LogError($"CharacterListSO is empty or not assigned.", this);
            return false;
        }
        System.Random rng = new System.Random();
        int randomIndex = rng.Next(characterListSO.characters.Count);
        Character original = characterListSO.characters[randomIndex];

        // create a runtime copy to avoid modifying the SO directly
        characterToShow = new Character(
            original.cname, original.age, original.city, original.profession, original.hobby, original.school, original.favoriteColor, original.avatar_identifier, original.difficulty
        );
        return true;
    }

async load this character's sprite avatar:

core: AsyncOperationHandle<Sprite> currentAvtarLoadHdl; currentAvatarLoadHdl= Addressables.LoadAssetAsync<Sprite>(identifier);

HandleCardClick

param: the cardController instance that be clicked