A delegate is a type that holds a reference to a method — like a function pointer.
💡 It lets you treat methods like variables — you can pass them around, store them, and call them dynamically.
🧠 Analogy: A Delegate is Like a Remote Control
Imagine a TV remote:
The remote = delegate
The TV = method
You don’t care how the TV works — you just press the button, and it does something. You can switch the remote to control different TVs (i.e., assign different methods).
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🧪 Basic Syntax
✅ Step 1: Declare a delegate type
publicdelegatevoidSaySomething();
This says: “Any method I use here must return void and take no parameters.”
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✅ Step 2: Create a method to match
voidHello(){Debug.Log("Hello");}
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✅ Step 3: Assign the method to the delegate
SaySomething say = Hello;
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✅ Step 4: Call the delegate
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🔧 Built-in Shortcut: Action and Func
C# already includes ready-made delegate types:
Type
Meaning
Action
Delegate with no return value
Action<T>
Delegate with 1 parameter
Func<T>
Delegate that returns a value
🎯 What Is an Event in C#?
An event lets one object notify other objects when something happens — like a button being clicked or a sprite finishing loading.
Think of it like this:
“Hey, something just happened! Anyone want to respond?"
👶 Beginner Analogy
Imagine you’re organizing a party. You say:
“When pizza arrives, everyone clap!”
You’re setting up a rule: when Event A happens, call Method B.
🔧 Basic Syntax
Here’s how to create, subscribe to, and trigger an event.
✅ Step 1: Define a Delegate (function type)
This says: “I’ll accept any method that takes a string and returns void.”
✅ Step 2: Declare an Event
public event MyEventHandler OnSomethingHappened;
✅ Step 3: Subscribe to the Event
✅ Step 4: Raise (Trigger) the Event
⚡ Modern Shortcut (No Need for Manual Delegate)
In real C# code, we often skip the delegate declaration and use built-in types like Action, Action<T>, or EventHandler.