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June 11 2025
Script to Always Start Play Mode from the PersistentManagers scene.
Ensures Unity automatically loads PersistentManagers scene before entering Play Mode, regardless of the currently open scene.
PersistentManagers
For example:
If you are working in the CharacterChoose scene and enter Play Mode, only the PersistentManagers and MainMenu scenes will be loaded in the Hierarchy.
CharacterChoose
MainMenu
When you exit Play Mode, the editor will return to the original scene (CharacterChoose) as it was before.
Solve problem of duplicate event systems
Navigation bar - mainMenu
Other scene switch logic
CharacterChoose - merge mine and berke's code
June 12
EditorPlayBootstrapper.csexplaination note
EditorPlayBootstrapper.cs
CharacterChoose code merge
fix: The event OnFlipped fired but callback didn't invoked. bkz OnFlipped = null; [Problem solved. Bug reason: event invoked by CardRoot gameObject but subscription is in CardController component.]
OnFlipped = null
June 13
ScriptableObject containing the list of all characters.
June 14
Character class property interface - encapsulation
How to change branch in version control, in command line
June 20
collection button -> back to mainMenu
characterchoose - back button,
after choose one character, inactive back button
June22
Class Character.cs update
Character.cs
Random 1 character, Load his/her Addressable avatar, save into characterToShow.Avatar
characterToShow.Avatar
Last updated 7 months ago